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Role: Level Design Intern
Major Contributions:
Collaborated with the Lead Game Designer to plan and execute scripting for 5 levels
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Planned and populated:
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Items
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Interactive objects
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Doors
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Enemies
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Enemy pathing
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Level streaming volumes
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Collaborated with the Lead Game Designer to plan and execute scripting for 2 Boss Encounters:
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Planned and populated:
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Weapons pickups
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Boss pathing
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