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Role: Level Design Intern
Major Contributions:
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Scripting
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Enemy/Boss Encounters
Collaborated with the Lead Game Designer to plan and execute scripting for 5 levels including:
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Enemy encounters
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Enemy pathing
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Interactive objects
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Doors
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Level streaming volume
Collaborated with the Lead Game Designer to plan and execute scripting for 2 boss encounters including:
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Weapons pickups
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Boss pathing
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