WABOOM is a Multiplayer FPS with a focus on high-speed gameplay and sweet laser bounce shots!
Developed over the course of my final Senior semester at DigiPen with a team of 5 other developers.
WABOOM was built on the Unity engine using C#.
Role: Level Designer
Designed and built 3 multiplayer levels in Unity inspired by different spatial archetypes.
Optimized level line-of-sight to maximize bounce shots and balance player vision.
Designed and balanced spawn-points for multiple game types.