Days Gone is an open-world action-adventure game set two years after a devastating global pandemic.
Play as Deacon St. John, a bounty hunter facing a brutal struggle for survival, searching for a reason to live.
I am currently on the Open World Design team at Bend Studio, working on Days Gone.
Role: Associate Game Designer
Designed and implemented the NERO Checkpoint open world gameplay systems, including layouts, mechanics, puzzles, and population.
Implemented, curated, and iterated on open world dynamic encounters.
Collaborated with Mission Designers and Environment Artists to ensure continuity between open world and missions layouts.
Populated contextual open world VO associated with one of the key collectable categories.