Days Gone is an open-world action-adventure game set two years after a devastating global pandemic.
Play as Deacon St. John, a bounty hunter facing a brutal struggle for survival, searching for a reason to live.
Role: Game Designer
Designed and implemented the NERO Checkpoint open world gameplay systems, including layouts, mechanics, puzzles, and population.
Implemented, curated, and iterated on numerous open world dynamic encounters.
Collaborated with Mission Designers and Environment Artists to ensure continuity between open world and missions layouts.
Designed and implemented the Infested Challenge from initial concept to final design.
Populated all NERO Collectibles, including contextual open world VO associated with collectible locations.
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