Days Gone
[Open-world Action-adventure]
Days Gone is an open-world action-adventure game set two years after a devastating global pandemic.
Play as Deacon St. John, a bounty hunter facing a brutal struggle for survival, searching for a reason to live.
I am currently on the Open World Design team at Bend Studio, working on Days Gone.
Role: Associate Game Designer
Major Contributions:
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Designed and implemented the NERO Checkpoint open world gameplay systems, including layouts, mechanics, puzzles, and population.
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Implemented, curated, and iterated on open world dynamic encounters.
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Collaborated with Mission Designers and Environment Artists to ensure continuity between open world and missions layouts.
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Populated contextual open world VO associated with one of the key collectable categories.
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