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Days Gone
[Bend Studio]
Role: Game Designer
Major Contributions:
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Took ownership of 12 undeveloped or incomplete NERO Checkpoints (environmental puzzles and combat encounters), utilizing my knowledge and skills in system, level, and puzzle design, developing the NERO Checkpoints to become an essential part of the core gameplay loop.
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Led development and population of 6+ unfinished Ambient Events types, scripting and debugging using Unreal Blueprints, to drive player engagement and create a dynamic open world.
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Led cross-disciplinary collaboration for the NERO Checkpoints and Ambient Events to ensure world and gameplay cohesion to create an immersive open world.
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Owned the design and execution of the Infested Challenge (DLC gameplay challenge), from concept to implementation, focusing on speed-running and optimization gameplay delivering an unique experience outside of the core game.
Nero Checkpoint Puzzles
Nero Checkpoint Combat Encounters
DLC Combat Challenge
Videos were not created by me and are the property of the creator.
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