Underverse is a top-down shooter where the player has the ability to switch between two very different areas of play. When enemies die, they are sent to the underverse - the player can then switch to the underverse and kill them again to recover health.
I worked with one other Junior designer to develop Underverse in DigiPen's Zero Engine; using the Python scripting language, in just 23 days!
Role: Game Designer
Designed initial concept, game mechanics, and visual aesthetics
Assembled teammate-authored script components to design, create, and iterate all gameplay mechanics
Remixed and integrated pre-existing audio assets to create game soundscape
Composed and implemented many visual elements: 3D models, materials, UI elements, and graphic design