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QA Work

[Previous Major Projects]

Shadow of Mordor

[Monolith Productions]

Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.

Major Contributions:
  • Collaborated with a team of 6+ to execute daily test cases

Guardians of Middle-Earth

[Monolith Productions]

Guardians of Middle-earth delivers an authentic multiplayer online battle arena (MOBA) game set in Middle-earth! Play with friends to bring up to 10 players together in strategic five versus five competitive multiplayer battle arenas in this epic setting.

Major Contributions:
  •  Managed and released stable builds to the development team.

  • Wrote, updated, and executed build verification test cases to identify and report critical bugs.

  • Coordinated with producers and developers to prioritize and resolve critical issues.

SOCOM 4 (Multiplayer Team)

[Zipper Interactive]

SOCOM 4: US Navy Seals is a multiplayer third-person tactical shooter developed exclusively for play on PlayStation 3. 

Major Contributions:
  • Worked with the Lead Multiplayer Designer to provide feedback for the multiplayer game modes, levels, and weapon balance. 

  • Collaborated with a fellow tester to design all Merits (Kill and Objective XP bonuses).

  • Executed daily build and level verification, including writing, updating, and tracking bugs.

Guardians of Middle Earth

SOCOM 4 (Multiplayer Team)

[Zipper Interactive]

SOCOM 4: US Navy Seals is a multiplayer third-person tactical shooter developed exclusively for play on PlayStation 3. The second release in the SOCOM series on the PS3 platform, SOCOM 4: US Navy Seals features an all-new Ops Commander character tasked to lead a five-member NATO special forces squad in a desperate operation in Southeast Asia. Game features include: dynamic command of squad members, an air support option, and 32 player online multiplayer.

Major Contributions:
  • Worked with the Lead Multiplayer Designer to provide feedback for the multiplayer game modes, levels, and weapon balance. 

  • Collaborated with a fellow tester to design all Merits (Kill and Objective XP bonuses).

  • Executed daily build and level verification, including writing, updating, and tracking bugs.

SOCOM4
MAG

MAG

[Zipper Interactive]

MAG is a massively multiplayer online first-person shooter that is unique in a variety of ways. A PS3 exclusive, MAG allows up to 256 players aligned with different private military corporations (PMCs) to battle each other at the same time across a global battlefield. Within this persistent game world players engage in campaign and mission play that elevates their character from the ranks of a lowly grunt, all the way up through the intricate command structure of the in-game officer corp. Along the way players players experience in-depth character customization, a robust leveling system and large-scale MMO shooter gameplay that makes MAG a game not to be missed by fans of the shooter genre.

Major Contributions:
  • Worked with the Multiplayer Designers to provide feedback for multiplayer levels and weapon balance. 

  • Collaborated with a group of fellow testers to brainstorm Playstation Trophies for MAG, many of which appeared in the final product.

  • Worked with the Lead Level Designer after work hours to learn Zipper's proprietary level design software.

  • Executed daily build and level verification, including writing, updating, and tracking bugs.

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